

- Location
- Balfour, British Columbia, Canada
- Bio
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Founder of IMU Studios and iPlayMore games and music, Robert birthed the THUNDER! © game his love of interactive gameplay. Artistically creative and passionate about entertainment, Robert holds an avid interest in the exchange of video game items as one of the hottest emerging trends.
- Companies
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Balfour, British Columbia, Canada
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Balfour, British Columbia, Canada
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- Categories
- Product or service launch Media Visual arts
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Recent projects

Student Staffing & Research Assistants
Number of individual students required: 5 students The research assistants will support the research initiatives under the guidance of the research faculty. Areas of inquiry including: Team reviews and assistant inquiries, direct online communications, phone calls, emails, research and presentations of data, review and updating online documentations, social media promotion, and activities. The project may include, but is not limited to: Planning and performing the outlines and looking after data retrieval and analysis using existing tools and methods. Responsible for tasks in relation to data sharing. Working with senior level in the design and execution of empirical tests. Supports the project/study by surveying the game development team and using existing tools to generate data. Conducting literature reviews and contributing to the development of research projects. Writing reports and assisting with writing grant applications.

C++ Computer Science Gameplay Programmer
Positions Available: 5 teams of 2 students We’re looking for Video Game Programming talent! Do you have a background or interest in game programming? We’d love to see what you would do with our video game THUNDER© with this description https://docs.google.com/document/d/1QKuER-HR_3b-g5zuj0Yp5h4Mww3WYjTPeQp-3Dbwbzs/edit?usp=sharing We are presenting our Pre-Alpha version of our game and moving into our Alpha development stage soon. This is a very exciting time to join us. For your consideration, our multiplayer game is made on the Unreal Engine. We can produce real-time gameplay with our deep character development, which lends itself to streaming Television quality right in the game engine. You will gain, manage, and build a reputation for mastering this organized freedom we’ve designed in gameplay. We’ve got a great UE5 video game design in the making and connected Game App design, great characters, and an interactive, epic story. We have an amazing core team, and you can run around in the game with us and also be blown away by the visuals, audio, and gameplay we have achieved at this early stage. Outcomes Your challenge submission can be an interactive mockup, flat wireframes, a functional website, a photoshop file, a document - whatever gets your vision and ideas across. Please feel free to be creative and depart from the design of the rest of the game if you choose, but submissions that take into consideration our branding will be assessed more favorably. First come, first considered for our C++/Blueprint Computer Science Gameplay Programmer Teams.

UX/UI Design
Number of individual students required: 4 students 2 teams of 2 or 1 team of 4 We’re looking for UX/UI talent! Do you have a background or interest in user experience design or user interface design? We’d love to see what you would do with our video game THUNDER with this description https://iplaymore.com/ux-ui-designer/ on our website. Put yourself in the shoes of a user experience designer working for our company, and create a better end-user experience for our game. Watch our latest live-steams of our early-stage, startup. https://www.youtube.com/watch?v=pWPtJHpWu78 If you were redesigning our game to increase visual appeal, clarity, and customer delight - what would you change? This can include adding or moving elements, adding interactive or animated features, changing the customer journey from this page, and/or completely redesigning the look and feel. Outcomes Your challenge submission can be an interactive mockup, flat wireframes, a functional website, a photoshop file - whatever gets your vision across. Please feel free to be creative and depart from the design of the rest of the game if you choose, but submissions that take into consideration our branding will be assessed more favourably. First come, first considered for our UX/UI development team.

Manifesting IMU Studios Inc. Video Game Business Plans
The main goal of this project is to manifest the video game business plans of IMU Studios Inc. This includes developing the Virtual Goods product line as planned, establishing the Influencer Marketing Tool, and driving gamers to the online marketplace to redeem game gear codes. This will involve several different steps for the students, including: - Driving the development of our Virtual Goods marketplace product line as planned. - Testing the developing marketplace and making improvements based on feedback. - Establishing the Influencer Marketing Tool based on scripts and storyboards - Drive gamers to the online marketplace by expanding our Influencer Marketing Tool use